Adam Quilliam

I am designing a game. It’s called TAO. The aim of the game is simple, you must traverse the path ahead and reach the end of the maze to safety. Getting there however is easier said than done, the road is long, the world is strange and even the ground itself will go out of it’s way to stop you.

Each player has impaired vision, limited to a narrow colour field, which means certain obstacles and enemies will not be visible to all players at the same time and so the dangers that lie ahead can only be overcome if you and your team mates work together to reach the goal. You must communicate everything you see to ensure everyone makes it out alive, because if one of you falls then all of you fall.

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